StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard’s StarCraft series and was announced in September 20, 2002. The game was to be developed for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.
About StarCraft: Ghost in brief

In the single-player mode, Nova had access to four class classes: light infantry, firebat, ghost, and marine. The light infantry class had minimal armor but a larger range of speed, but lacked the ability to speed by the size of the armor worn by the marine. Finally, the ghost was a variation of Nova’s character equipped with a sniper rifle, thermal vision, sniper rifle and thermal vision device, and a flamethrower and napalm rockets. The marine was a heavily armored soldier armed with an assault rifle and grenades, while the firebat was a heavy armored marine armed with a heavy assault rifle, and had to be defended from capture by the opposing team for a set amount of time. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova’s cloaked device. Whenever teams fought for control of a mineral resource node, they gained points that could be used to purchase classes that can be used in the game. In multiplayer mode, all of the team-based unit classes, firebats, ghost soldiers, and ghost marines, had to fight in a battle for the control room of a single Terran military factory with the ability of atmospheric flight. The multiplayer mode was structured to give players a personal view of the battles from the real-time strategy games of the series.
You want to know more about StarCraft: Ghost?
This page is based on the article StarCraft: Ghost published in Wikipedia (as of Nov. 03, 2020) and was automatically summarized using artificial intelligence.






