Ravenloft is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Tracy and Laura Hickman in the late 1970s. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. The main objective of the game is to destroy Count Strah d.
About Ravenloft (module) in brief
Ravenloft is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Tracy and Laura Hickman in the late 1970s. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including StrahD’s motivation and the locations of magical weapons, are randomly determined by drawing cards. The module has inspired numerous revisions and adaptations, including a campaign setting of the same name and a sequel. In 2016, Wizards of the Coast published Curse of St Rahd, an adaptation of the original Ravenlofts module for 5th edition of Dungeons & Dragon. The main objective of the game is to destroy Count Strah d, and to keep him alive as long as possible, when possible, making an optional epilogue when it is not possible to flee. The game play guide is guided using maps and corresponding sections in the book’s body. Example sections include the Lands of Barovia, the Spires of the Court of the Count, and the Dungeons and Catacombs of the Spire of Raven Loft. In 1999, on the 25th anniversary of Dungeons and Dragons, two commemorative versions of Raven loft were released. In 1984, it won the Strategists’ Club Award for Outstanding Play Aid, and it appeared second in Dungeon magazine’s list of the top 30 D&D adventures. Several reviewers liked the included maps, and White Dwarf magazine gave it 8 out of 10 overall.
A Dragon magazine review praised the module, but felt that the D &D elements detracted from the Gothic horror atmosphere. If, during play, the party’s fortune is altered to match the gypsy’s camp in Barovian, the story is told at the end of the session. As the party journeys through the castle, the game play is guided by the game guide’s maps with corresponding sections of the body. All possible locations are inside Castle Ravenloaft. The Dungeon Master randomly draws five cards from a deck of six. The fifth and final card selected determines Straht’s motivation. There are four possible motivations for Strahl. He may want to replace one of the PCs and attempt to turn the character into a vampire and take on that character’s form. He also may desire the love of Ireena, whose appearance matches that of his lostLove, Tatyana. Strahh may also want to create an evil magic item, or destroy the Sunsword, or the Holy Symbol and the Holy symbol. The next two cards determine the location of Strahc’s Tome of Stahr, a book that details his long-ago unrequited love. The last card determines the locations. of the Tome. of StRahr, and, for reasons that are not initially explained, the Burgomaster’s mansion is the focus of these attacks. The party journeys and journeys through Barovi, a small nation surrounded by a deadly magical fog.